Projects tagged with: videogames
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Plague World: A Modern Prometheus byThis unit was developed through support of the MacArthur Foundation and is a unit in the Quest Atlan ...Curator Review: AcceptedPublish Status: Published
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Taiga Virtual Park byOne of first large units designed in the Quest Atlantis project (see QuestAtlantis.org), Taiga was d ...Publish Status: Published
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Affordances of Multiuser Online Role-playing Games byBased on our analyses of three MMPORPGs, this worked example highlights four design affordances that ...Publish Status: Published
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River of Justice byThe purpose of this site is to present the designers' account of the motivations, challenges, and so ...Tags: videogames consequentiality transformational play morality ethics virtual worlds playable fictions justice peacePublish Status: Published
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Designing for Participation (DFP) in Educational Videogames byThis project provides a relative detailed account of the five design principles that make up Designi ...Tags: videogames participatory professional development consequentiality Taiga Designing for Participation assessment participationPublish Status: Published
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Thinking of Data as Discourse byThis project investigates the language that emerges from two different methods of data collection--a ...Tags: videogames statistics virtual worlds positioning assessment data collection research methods discourse qualitativePublish Status: Published




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Same Content, Different Context byThis project highlights importance and value of contextualizing content in ways that afford agency, ...Publish Status: Published
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Family Quest: Supporting Family Learning through Intergenerational Play during Early Adolescence byThis project is about supporting families to engage in intergenerational play.Publish Status: Published
Tag Cloud
assessment
water quality
videogames
statistics
transformational play
consequentiality
morality
ethics
literature
science
virtual worlds
mmorpg
playable fictions
justice
peace
dramatic agency
theory
scholarship
community
new media literacies
early adopters
usc
henry jenkins
erin reilly
vanessa vartabedian
ritesh mehta
participation
participatory professional development
multiuser worlds
Taiga
Designing for Participation
Persuasive writing
positioning
data collection
research methods
Game design
teacher training
PD
active agents
design
discourse
qualitative
learner analytics
data mining
intergenerational play

