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Project: Haley's Classroom Design (P251) byThis worked example focuses on a 5th grade classroom with an emphasis on mathematics and social stud ...Curator Review: CanceledPublish Status: Published




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Project: Taiga Virtual Park byOne of first large units designed in the Quest Atlantis project (see QuestAtlantis.org), Taiga was d ...Publish Status: Published
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Project: About Worked Examples byThis is an overview about the what, the why, the when, and the how of a worked example. Please ...Curator Review: SubmittedPublish Status: Published
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Project: Plague World: A Modern Prometheus byThis unit was developed through support of the MacArthur Foundation and is a unit in the Quest Atlan ...Curator Review: AcceptedPublish Status: Published
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Project: Fixing E-Learning with Participatory Assessment byThe explosion of e-learning has inflamed nagging tensions over instruction. This presents challenges ...Publish Status: Published
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Project: Affordances of Multiuser Online Role-playing Games byBased on our analyses of three MMPORPGs, this worked example highlights four design affordances that ...Publish Status: Published
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Project: Playable Fictions byThis examples overviews what we mean by playable fictions, providing four example designs from our o ...Publish Status: Published
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Project: Digital Learning: Moving Beyond The Screen byRecent research on new media has focused on understanding how young people are adopting sophisticat ...Publish Status: Published
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Project: River of Justice byThe purpose of this site is to present the designers' account of the motivations, challenges, and so ...Tags: videogames consequentiality transformational play morality ethics virtual worlds playable fictions justice peacePublish Status: Published
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justice
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henry jenkins
erin reilly
vanessa vartabedian
ritesh mehta
participation
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Designing for Participation
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active agents
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