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Project: Plague World: A Modern Prometheus byThis unit was developed through support of the MacArthur Foundation and is a unit in the Quest Atlan ...Curator Review: AcceptedPublish Status: Published
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Project: Digital Learning: Moving Beyond The Screen byRecent research on new media has focused on understanding how young people are adopting sophisticat ...Publish Status: Published
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Project: River of Justice byThe purpose of this site is to present the designers' account of the motivations, challenges, and so ...Tags: videogames consequentiality transformational play morality ethics virtual worlds playable fictions justice peacePublish Status: Published
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Project: Playable Fictions byThis examples overviews what we mean by playable fictions, providing four example designs from our o ...Publish Status: Published
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Project: Taiga Virtual Park byOne of first large units designed in the Quest Atlantis project (see QuestAtlantis.org), Taiga was d ...Publish Status: Published
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Project: About Worked Examples byThis is an overview about the what, the why, the when, and the how of a worked example. Please ...Curator Review: SubmittedPublish Status: Published
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Project: Affordances of Multiuser Online Role-playing Games byBased on our analyses of three MMPORPGs, this worked example highlights four design affordances that ...Publish Status: Published
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Project: Media World: Building Creativity byArchitecture is a Unit developed in Media world to highlight how creative ideas emerge within a comm ...Publish Status: Published
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Project: Bri's Classroom Design on Fractions (P251) byThis worked example describes the class design for a 3rd grade class lesson on fractions.Publish Status: Published
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Project: Designing for Participation (DFP) in Educational Videogames byThis project provides a relative detailed account of the five design principles that make up Designi ...Tags: videogames participatory professional development consequentiality Taiga Designing for Participation assessment participationPublish Status: Published
Tag Cloud
assessment
water quality
videogames
statistics
transformational play
consequentiality
morality
ethics
literature
science
virtual worlds
mmorpg
playable fictions
justice
peace
dramatic agency
theory
scholarship
community
new media literacies
early adopters
usc
henry jenkins
erin reilly
vanessa vartabedian
ritesh mehta
participation
participatory professional development
multiuser worlds
Taiga
Designing for Participation
Persuasive writing
positioning
data collection
research methods
Game design
teacher training
PD
active agents
design
discourse
qualitative
learner analytics
data mining
intergenerational play
