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    Project: Affordances of Multiuser Online Role-playing Games by lina, sasha, tyler, charlenevolk
    Based on our analyses of three MMPORPGs, this worked example highlights four design affordances that ...
    Publish Status: Published
    Rate_active_icnRate_active_icnRate_active_icnRate_active_icnRate_active_icn [3]   3460 Views   Comments: 0
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    Project: Fixing E-Learning with Participatory Assessment by Daniel, ejameson, jenna, Stephen
    The explosion of e-learning has inflamed nagging tensions over instruction. This presents challenges ...
    Publish Status: Published
    Rate_active_icnRate_active_icnRate_active_icnRate_active_icnRate_active_icn [3]   5519 Views   Comments: 2
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    Project: Leveraging Digital Media to Create a Participatory Learning Culture Among Incarcerated Youth by bjoseph, jrubio, joliz, JoyceBettencourt
    uCreate was the first completed Global Kids' Edge Project and took place within two jail facilities ...
    Publish Status: Published
    Rate_inactive_icnRate_inactive_icnRate_inactive_icnRate_inactive_icnRate_inactive_icn [14]   8037 Views   Comments: 0
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    Project: About Worked Examples by sasha, tyler
    This is an overview about the what, the why, the when, and the how of a worked example. Please ...
    Curator Review: Submitted
    Publish Status: Published
    Rate_inactive_icnRate_inactive_icnRate_inactive_icnRate_inactive_icnRate_inactive_icn [9]   6056 Views   Comments: 4